The second part of Cyberpunk will tackle a more miserable America

cyberpunk 2077 It happens in Night citya fictional Californian city that aims to embody the endgame of American capitalist excess. Corporations run everything, people have to resort to a life of crime to get ahead, and the only solace is in society, because the systems will do nothing to help you. But it seems that developer CD Projekt RED didn’t go any further in the dystopian near-future setting, and wants to better portray the problems facing Americans with the sequel, which bears the code name. Orion.

The studio published a new episode of its program AnsweRED Podcast (Thanks, Rock paper gun), which hosts interviews with developers from the company’s studios around the world. The most recent was an interview with Paul Sasko, Assistant Game Director, about the upcoming game Cyberpunk The game is currently in development at CDPR’s new studio in Boston. Sasko spoke about how he feels that while cyberpunk 2077 The game was intended to depict a dystopian American future, and after traveling to the city repeatedly in the years following the game’s 2020 release, it didn’t feel like they put enough effort into certain themes.

“I think we haven’t gone far enough in some places, for example,” Sasko said. “For example, the homeless crisis, when I look at it, I say, we haven’t gone far enough in ’77“We thought we were miserable, but we’ve only just scratched the surface.”

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Dan Herrenberg, Executive Producer at cyberpunk Continuation, jokingly 2077 There was “a homeless person in a tent somewhere” and the team thought that was enough, only to be told by Americans that they needed “a whole city” of homeless people in Night City to capture the country’s homeless crisis. Living in America, Sasko says, has given him a better perspective on how widespread these issues are.

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“We thought, ‘Oh, yeah, we’re emotional with all this stuff,'” Sasko said. “And I’d say my walk to the train every day is more emotional sometimes.”

while CyberpunkPhotographing systemic issues like homelessness is one thing, says Sasko, but it also works on Orion In America it will help them discover less radical contradictions, e.g 2077These manhole covers are the ones we see in Germany, not The ones you see in American cities.

“When you go to America, you see things like water taps, where they are and what they look like,” Sasko said. “Street lights, where they are. Trash cans, they’re in front of the house, right next to the street. In Poland, in Europe, you almost don’t see them anywhere, it’s like there are a lot of nuances.” […] Our borders are different, our colors are different in all our signs. Everything is a little bit different and it doesn’t break the immersion, but it’s just a little thing that you’re like, ‘Well, maybe this wasn’t, you know, made by people who live here or people who fully understand all of American culture.'”

With post-launch patches being worked on Phantom Liberty The expansion has ended, for the first time in a decade, Nobody at CD Projekt RED is working on it Cyberpunk 2077. in spite of Bad launch And a lot of controversy in the studio. I turned the game around indeed It made them $750 million.

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